![]() However, Photoshop only allows round strokes for raster images–the way the stroke is computed is similar to Huygen’s principle in physics, with circular wave-fronts extending from the border. Speaking of the stroke, Realm understandably uses a square stroke. In Realm, the stroke is ALWAYS the same size (1 pixel), so make sure to take that into account. For pixellated games like Realm, we don’t want this, so we use the setting ‘nearest neighbor.’įurthermore, resizing item/character/object sprites will also cause the size of the stroke to change. When stretching or shrinking sprites, the normal algorithm is something called ‘bicubic,’ which blurs everything. ![]() There are a few more subtleties to formatting sprites.įirst and most problematic is resizing the sprites. Use this as your base:Īnd then simply add your new projectile on here with Pixlr. ![]() If you want to post a projectile sprite, however, Realm has yet a different format. ![]() Screen Shot at 8.20.32 PM.png 1101x751 46.6 KBįrom there, you can literally copy and paste your selection. ![]()
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